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Everything posted by Alex10Hartmann

  1. cybergamer user id and key. where the fck r they now? i dont like this new interface
  2. mhm.ye we can imagine i have no b44 yet.maybe later will buy
  3. @exzz https://eu.cybergamer.com/match/822703/ revenge?
  4. https://eu.cybergamer.com/settings/gameids/ solved.found.updated cgac then all working
  5. 1 map then rage quit
  6. GG 1 map 13-7 WIN 2 rage quit
  7. couple days ago. 13/06 just found ss when wanted to clean ss folder
  8. so will some1 will help me to find user id?
  9. why u didnt post our shame xddd against juggernaut u me and fazer
  10. just collect ips.i deleted all comments.just write IPs here and vote if u want to ban or not.i'd better ban him when i will collect enough.anyway make ur choice in voting.i dont believe in his changes
  11. personally i using cl_maxpackets 100, snaps 30 if you are interested. tried cl_maxpackets 50 (calculated) but i think 100 better for me.rate 25000. experiment and you will find your best settings. already found that most popular server's setting sv_fps 30 is incorrect, better 20 or 40, so find your own by testing
  12. Everyone knows that minimum FPS changes from map to map, so we are going to calculate the best com_maxfps and cl_maxpackets values. With these binds you'll be able to adjust the FPS and transfer values to changing conditions. Theory:In CoD2 mulitplayer settings, in mp_config.cfg, there are three cvar variables that directly affect communication efficiency with the server:- Snaps,- Cl_MaxPackets,- Com_MaxFPS.SnapsSnaps refers to the number of 'snapshots' of information that are received from the server every second. Each snapshot contains the "game status" and it is the data-transfer equivalent to frame-rate.Snaps should be set equal to the COD2 server's sv_fps setting (default 20). Regardless of how high you set your snaps setting, you will not be able to receive more than the rate at which the server runs which is defined by its sv_fps setting or by the cap. You can set your sv_fps 40 and play on a sv_fps 30 server without needing to adjust your snaps - it will run at 30. For efficiency, you should match your Snaps with sv_fps setting. If you have a slow connection you might need to set it lower (Snaps = 10 is the lowest value in the range).Cl_MaxPacketsCl_MaxPackets is the highest amount of data packets that can be uploaded to the server by your computer every second. The higher this number is, you are telling more often the server where you are and what you are doing, so good for you. In Q3 Cl_MaxPackets 125 is maximum but in CoD2 maximum is 100. I think, that it's only question of scale, so after calculation the values for Q3 scale (Cl_MaxPackets 125) i recommend to change all the values proportionally, for CoD2 scale.If you set this value too high, your ping - as calculated by the game - will start to rise or you will not able to connect to server. So you have to find an optimal value. With higher Cl_MaxPackets you will shoot exactly what you're aiming at.Com_MaxFPSCoD2 is based on Q3 engine, so to see how FPS impacts on your jump length visit: http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.htmlThe only valid values of Com_MaxFPS are those which are equal to (1000/N) where N is an integer. Here are valid Com_MaxFPS:1000/1 = 10001000/2 = 5001000/3 = 3331000/4 = 2501000/5 = 2001000/6 = 1661000/7 = 1421000/8 = 1251000/9 = 1111000/10 = 1001000/11 = 901000/12 = 831000/13 = 761000/14 = 711000/15 = 661000/16 = 621000/17 = 581000/18 = 55etc...Cl_MaxPackets and Com_MaxFPSTo maximize the efficiency of your connection, Cl_maxpackets and Com_maxfps have to be chosen in such a way as to respect the relationship between data upload rate and framerate. Cl_MaxPackets should be equal to (Com_maxfps/N). For example (in Q3 scale): 125/1=125, 125/2 = 63, 125/3 = 42, 125/4 = 32, 125/5 = 25, but in CoD2 scale we've got: 100, 50, 33, 25, 20. Try to choose the largest values of Cl_MaxPackets and Com_MaxFPS that your connection will allow. In practice:1) Do a backup of your config_mp.cfg file.2) During a game, try to change com_maxfps and find a constant value of your FPS. If you've set com_maxfps 125 and your FPS changes (fluctuates), it means that your system cannot keep up with that frame rate. Try a lower setting e.g. com_maxfps 111.3) With known com_maxfps values, calculate cl_maxpackets values. Calculator: http://www.funender.com/quake/articles/fps.html4) Type the following binds into your config_mp.cfg file using Notepad: For example:bind KP_SLASH seta com_maxfps "250" // First value of MaxFPS (key on numeric pad: /) bind KP_STAR seta com_maxfps "125" // Second value of MaxFPS (key on numeric pad: *) bind KP_PGUP seta cl_maxpackets "100" // First value of MaxPackets (key on numeric pad: 9) bind KP_UPARROW seta cl_maxpackets "75" // Second value of MaxPackets (key on numeric pad: 8) bind KP_HOME seta cl_maxpackets "66" // Third value of MaxPackets (key on numeric pad: 7) bind KP_LEFTARROW seta cl_maxpackets "50" // Fourth value of MaxPackets (key on numeric pad: 6) bind KP_5 seta cl_maxpackets "33" // Fifth value of MaxPackets (key on numeric pad: 5) bind KP_RIGHTARROW seta cl_maxpackets "25" // Sixth value of MaxPackets (key on numeric pad: 4)5) Turn on your "lagometer" in the game. This way you can tell if your connection can handle the extra flow due to increases in data rates. In your mp_config.cfg file find following settings:seta cg_drawFPS "Simple" seta cg_drawLagometer "1" Lagometer explanation: https://www.earthli.com/quake/lagometer.php6) Move around in the game and try out your 8 new binds. Try to change com_maxfps and cl_maxpackets and find the bind that keeps your ping and lag the smallest. copyright
  13. changelog 16/06/18 new maps server added (testing mode for a while) @Sven Lisjak /connect mp_giantroom mp_jjs_aim mp_jojo mp_killzone mp_training gametracker 28965
  14. only charalambos was online that time
  15. @Logic. Check ur audio drivers.HDMI driver should be installed and activated in sound devices.I have win 7 x64
  16. 2 friends with cheats demo0004.dm_1
  17. Idk if it's same guy in gametracker stats and here.but location Germany